"UnlitGeneric" { // Original shader: BaseTimesVertexColorAlphaBlendNoOverbright // Uncomment this if you add an alpha channel to the base texture "$translucent" 1 // Original shader: BaseTexture "$basetexture" "vgui\servers\icon_replay" "$vertexcolor" 1 "$vertexalpha" 1 "$ignorez" 1 "$no_fullbright" "1" }